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High Elf: Highly magic-oriented, the High Elves have an innate extra 50 magicka, a daily rapid magicka regeneration ability, and starting bonuses to a variety of magic types. Characters who wish to play as a vampire may find their resistance to fire useful for combating a vampire's natural weakness to fire. Dark Elf: The Dark Elves receive several magic boosts, including +10 Destruction, and their innate 50% Resist Fire gives them a good starting point for achieving maximum resistances. Bretons are usually a popular choice for players who want to level up quickly in Conjuration, Restoration, Destruction, and Illusion. Combine that with the Breton's Magic Resistance and you have a well-suited anti-mage. Their Dragonskin ability also allows them to absorb magicka from spells once per day.

Breton: Bretons start with bonuses to many magic skills, and they have an innate 25% Magic Resistance, widely regarded as one of the most broadly useful passive abilities. Their waterbreathing ability is also useful in a few circumstances. There are ten playable races to choose from: Argonian: A versatile race, they receive many bonuses that are useful for thieves yet also get boosts to Alteration and Restoration their rapid-healing daily ability is also better suited to combat than stealth. These choices have no effect on gameplay.
